The ai WILL exaggerate any wheel and throttle movement. So, when driving the lap, you can't drive exactly like you would in a race. It's okay to go to a WOT, but not if you have to then back off, and then WOT again ( like during a turn ). The ai will magnify that back off and really lose momentum, which will kill the laptime. The best solution is to approach the corner with a constant throttle, at a speed at which you can continue to accelerate to the next shift point. You sometimes need a setup just for making lp's. This also is very imporant for fast, sweeping corners. The ai want to slow down for every corner, even if it's not needed. The ai want to turn at every bend of the track, even stretched out esses where you could drive straight through. And, they're technically corners, so they want to slow down. One is to approach the first turn with a constant throttle from a late apex. Then, don't turn the wheel as much as just lean on it ( kind of like taking a corner on a bike, just a bit of pressure on the wheel ). Now, go from the constant throttle to an increasing throttle ( like the turn scenario already mentioned), while shifting the wheel pressure in the opposite direction. (piece of cake.ha ha ha) The second trick is added to the first. Make the race lp cut across the non-racing surface apex of each bend. The ai will usually still race only on the pavement ( but I've had some tracks where they will put two wheels off ) but may cut the corner if they're crowded off. Even if you make an lp where you put two wheels off, and the lp is completely on the track, make the min/maxrace go considerably off the racing surface it sometimes lets the ai get closer to the actual apex.ΔΆ.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |